Page Menu
Home
Phabricator
Search
Configure Global Search
Log In
Files
F506247
FXAA.shader
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Flag For Later
Size
2 KB
Referenced Files
None
Subscribers
None
FXAA.shader
View Options
Shader "Hidden/Post FX/FXAA"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
CGINCLUDE
#include "UnityCG.cginc"
#include "Common.cginc"
#include "UberSecondPass.cginc"
#pragma multi_compile __ GRAIN
#pragma multi_compile __ DITHERING
#if defined(SHADER_API_PS3)
#define FXAA_PS3 1
// Shaves off 2 cycles from the shader
#define FXAA_EARLY_EXIT 0
#elif defined(SHADER_API_XBOX360)
#define FXAA_360 1
// Shaves off 10ms from the shader's execution time
#define FXAA_EARLY_EXIT 1
#else
#define FXAA_PC 1
#endif
#define FXAA_HLSL_3 1
#define FXAA_QUALITY__PRESET 39
#define FXAA_GREEN_AS_LUMA 1
#pragma target 3.0
#include "FXAA3.cginc"
float3 _QualitySettings;
float4 _ConsoleSettings;
half4 Frag(VaryingsDefault i) : SV_Target
{
const float4 consoleUV = i.uv.xyxy + 0.5 * float4(-_MainTex_TexelSize.xy, _MainTex_TexelSize.xy);
const float4 consoleSubpixelFrame = _ConsoleSettings.x * float4(-1.0, -1.0, 1.0, 1.0) *
_MainTex_TexelSize.xyxy;
const float4 consoleSubpixelFramePS3 = float4(-2.0, -2.0, 2.0, 2.0) * _MainTex_TexelSize.xyxy;
const float4 consoleSubpixelFrameXBOX = float4(8.0, 8.0, -4.0, -4.0) * _MainTex_TexelSize.xyxy;
#if defined(SHADER_API_XBOX360)
const float4 consoleConstants = float4(1.0, -1.0, 0.25, -0.25);
#else
const float4 consoleConstants = float4(0.0, 0.0, 0.0, 0.0);
#endif
half4 color = FxaaPixelShader(
UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST),
UnityStereoScreenSpaceUVAdjust(consoleUV, _MainTex_ST),
_MainTex, _MainTex, _MainTex, _MainTex_TexelSize.xy,
consoleSubpixelFrame, consoleSubpixelFramePS3, consoleSubpixelFrameXBOX,
_QualitySettings.x, _QualitySettings.y, _QualitySettings.z,
_ConsoleSettings.y, _ConsoleSettings.z, _ConsoleSettings.w, consoleConstants);
color.rgb = UberSecondPass(color.rgb, i.uv);
return half4(color.rgb, 1.0);
}
ENDCG
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag
ENDCG
}
}
}
File Metadata
Details
Attached
Mime Type
text/plain
Expires
Thu, Oct 24, 12:42 PM (1 d, 16 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
309105
Default Alt Text
FXAA.shader (2 KB)
Attached To
Mode
rUPB UnityParticleBoids
Attached
Detach File
Event Timeline
Log In to Comment